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AI Insights · Timothy · April 2022

Top 5 Racing Games in Tunisia Q1 2022: Performance Overview

Explore the performance of the top 5 racing games in Tunisia for Q1 2022, including trends in downloads, active users, and revenue.

Top 5 Racing Games in Tunisia Q1 2022: Performance Overview

In the first quarter of 2022, Tunisia's gaming landscape saw notable performance trends among the top 5 racing games on a unified platform. Data from Sensor Tower provides insights into weekly downloads, active users, and revenue metrics for these popular titles.

Race Master 3D - Car Racing from SayGames Ltd experienced significant activity. Weekly downloads varied, peaking at 14.6K in early January and fluctuating throughout the quarter to end at 11.7K in late March. Active users started at 39.8K and saw a general upward trend, reaching 40.3K by the end of March. Revenue, however, remained minimal, with only a few instances of earnings, peaking at $2 in mid-January and late February.

Muscle Race 3D by GOODROID,Inc. saw a varied number of weekly downloads, starting at 4.2K and peaking at 10.5K in mid-January. Active users followed a similar pattern, beginning at 6.4K and reaching a high of 16.4K in mid-January before declining to 8.9K by the end of March. Revenue data for this app was not available.

Real Bike Racing from Italic Games maintained steady weekly downloads, ranging from 2.9K to 6.1K, with a slight peak in mid-January. Active users started at 22.2K and saw a drop to 16.9K by late February but rebounded to 21.4K by the end of the quarter. Revenue data was not recorded for this game.

Epic Race 3D – Parkour Game by CASUAL AZUR GAMES showed fluctuating weekly downloads, peaking at 5.8K in mid-January before stabilizing around 3K towards the end of the quarter. Active users started at 7.9K and peaked at 21.3K mid-January, ending at 15.9K by late March. No revenue data was reported for this title.

Finally, Riding Extreme 3D from playducky.com exhibited a steady increase in weekly downloads, beginning at 524 and peaking at 7K in mid-January before settling at 4.7K by the end of March. Active users also saw growth, starting at 1.9K and reaching 13.9K by the end of January, then fluctuating to finish at 9.3K in late March. Revenue data for this app was not available.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022